![]() ![]() If the defending players can un-contest the town before the AB is captured the AB timer is reset to 10 minuets from the point that the town become contested again. If the attacking team can keep a town in contention for 10 minuets the AB bunker becomes capturable. ![]() A player must capture and hold a CP to contest a town for capture of the Army base. After 10 minuets of an AO being placed the CPs become capturable by players. Players from both sides, having seen the AO will begin to move into to position to attack or defend the city. In order to capture an army base, High command of either team must place and Attack objective (AO) on the city they whish to attack. ![]() Every town / city has at least one army base bunker (Army base referred to as an "AB" in game) The bunker is usually the last capture during an attack and is the ultimate goal during an attack since control of the AB equals control of the town. A player will spend a vast amount of time in game attacking or defending these CPs. The Command buildings also known as Choke points / capture points (referred to as "CP" in game) are vital for the securing of territory. The civilian buildings are merely cover, but the military buildings are of importance. Each city in the game is made up of a combination civilian & military buildings. The basic concept of the game is territory control there are many, MANY cities and towns located on the map (look at a map of Belgium for an Idea of how many towns ). This is important for High command as well as for increasing (or decreasing) moral of a teams player base. These towns allow for the naval brigades or air force units to be deployed strategically closer to the front. Some Cities are of greater strategic importance than others, some cities have airfields and other have naval docks, several have both. When a city is captured, it is up to the High command players to decide which brigades to move in and out of the cities. Once the game starts, each side attacks enemy cities to advance the front line in an attempt to capture all of Europe. At the start of a new campaign the world is reset, the front lines are reassembled along the Meuse river, the different brigades of each side are deployed according to each high commands strategy decision. When victory is declared the server is reset and the war is started over. Victory is achieved for the Axis with the capture of the French factory cities (Or the much harder rarely tried invasion of England and capture of thier factory cities), For allied victory, the Allies must capture the German factory cities. Volunteer players that joined the high command (HC) of either side make strategic considerations as to were to attack, and how to best lead their team to victory. Players participate in the fight over territory control. The infantry, air, and naval all work towards conquering the Western Front during the early years of WWII as Germany invaded Holland, Denmark, Luxembourg and France. Players may choose to fight war between the Axis and Allies as infantry & gun crews, armor, aircraft, and costal naval forces. WWII Online combines many different genres of video games onto one online persistent battlefield. WWII Online: Battlegrounds Europe is unlike any other FPS in that it is a simulation of WWII rather than a small experience of WWII. Players engage in heavily action packed multiplayer matches with an emphasis mostly on action. As for online FPSs it is pretty much the same. In most first person shooters the player blasts their way through heavily scripted events with a focus on the action and less on realism. ![]() WWII Online: Battlegrounds Europe is an MMOG (Massively Multiplayer Online Game) that is a mix of a first person shooter, Vehicle combat simulation, and a flight simulator. ![]()
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